Age of Clicking
Age of Clicking is an incremental-inspired real-time strategy game, with elements of tower defense. This is still a very early prototype, so some things may not work quite right yet.
In future versions of the game I intend to add features such as enemy raiding packs, fog of war, and travelling to distant worlds.
The game is also available separately at https://ratheronfire.github.io/, or as a standalone download for various operating systems. If performance in the browser is too slow, you may want to try the downloadable version instead.
Status | Prototype |
Platforms | HTML5, Windows, macOS, Linux |
Author | Ratheronfire |
Genre | Simulation |
Made with | Unity, Aseprite |
Tags | 2D, Incremental, incremental-game, Real time strategy, Tower Defense |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Homepage |
Download
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Click download now to get access to the following files:
age-of-clicking-win-32.zip 21 MB
Version 3
age-of-clicking-win-64.zip 24 MB
Version 3
age-of-clicking-linux.zip 38 MB
Version 3
age-of-clicking-osx.zip 41 MB
Version 3
Development log
- Version 0.2Jul 25, 2019
Comments
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Nice game! I enjoyed trying to manage resources and unlock things in the skill tree. Some feedback:
Possible bugs:
Other issues:
At higher levels, units deplete resources nodes faster than they can regenerate, so then they end up waiting for the resource to regenerate. One idea to deal with this could be to make it possible to assign each worker to multiple nodes. When they deplete one, they move to the next node.
Hey, thanks for the feedback! Admittedly it's been quite a while since I've made any significant progress on this game. I recently started working on it a bit during my free time, but now that so much time has passed I've started to realize that a lot of this game's design should probably be reworked. Glad to hear you enjoyed what I've made so far, though.